练习丨BBC新闻:游戏成瘾被定为精神疾病

练习丨BBC新闻:游戏成瘾被定为精神疾病

0.8分钟 4204 158wpm

游戏成瘾被定为精神疾病

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BBC新闻:游戏成瘾被定为精神疾病

燕山大学 刘立军 编写

◆TRANSCRIPT

Addiction to electronic games has for the first time being officially recognized as a mental health condition by the World Health Organization. Amol Rajan reports. The new WHO guidelines say that a diagnosis of addiction is warranted when the player's behavior is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The player must also have been addicted for a year. The gaming industry says that the evidence supporting its inclusion by the WHO is highly contested and inconclusive. But medical professionals have successfully argued that while most gamers don't cause harm to themselves or others, some are addicted and should be treated as such. World news from the BBC.

Adapted from http://www.kekenet.com/broadcast/201806/556735.shtml

◆VOCABULARY

1. warrant v. to promise that something is true保证。例如:The Author hereby warrants that the Publisher is the owner of the copyright. 作者特此声明版权归出版商所有。

2. severity n. 严重性

3. impairment n. If someone has an impairment, they have a condition that prevents their eyes, ears, limbs or brain from working properly. (身体机能的) 损伤。例如:He has a visual impairment in the right eye. 他的右眼有视力损伤。

4. inconclusive adj. not leading to a clear decision or result非结论性的,无确定结果的


◆QUESTIONS
Read the table. Then listen to the news and complete the table.



Question

Party

Answer

Main idea

 

Addiction to electronic games has (Q1)                     being officially recognized as (Q2)                     by the World Health Organization.

Opinions from different party

WHO

The new WHO (Q3)                     say that a diagnosis of addiction is (Q4)                   when the player's behavior is of sufficient (Q5)                     to result in significant (Q6)                        in personal, family, social, educational, occupational or other important areas of functioning. The player must also have been addicted for (Q7)                    .

Gaming

industry

The gaming industry says that the evidence supporting its inclusion by the WHO is highly (Q8)                                             .

Medical professionals

But medical professionals have successfully (Q9)                  that while most gamers don't cause harm to themselves or others, some are addicted and should be (Q10)               as such.



◆KEY
Read the table. Then listen to the news and complete the table.

Question

Party

Answer

Main idea

 

Addiction to electronic games has (Q1) for the first time being officially recognized as (Q2) a mental health condition by the World Health Organization.

Opinionsfrom different party

WHO

The new WHO (Q3) guidelines say that a diagnosis of addiction is (Q4) warranted when the player's behavior is of sufficient (Q5) severity to result in significant (Q6) impairment in personal, family, social, educational, occupational or other important areas of functioning. The player must also have been addicted for (Q7) a year.

Gaming

industry

The gaming industry says that the evidence supporting its inclusion by the WHO is highly (Q8) contested and inconclusive.

Medical professionals

But medical professionals have successfully (Q9) argued that while most gamers don't cause harm to themselves or others, some are addicted and should be (Q10) treated as such.





  • 时长:0.8分钟
  • 语速:158wpm
  • 来源:刘立军 2018-07-25